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Cake day: July 1st, 2023

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  • Unlike other data sources, this information includes gang shootings, domestic violence, shootings at sports games and afterhours school events, suicides, fights that escalate into shootings, and accidents.

    Using this wide definition is clearly muddying the waters of what is colloquially known as a school shooting. Those words make people think of uvalde and Columbine, indiscriminately shooting many of the kids. Suicides, accidents, etc are MUCH different and implying they’re the same is actively harming genuine discourse on the topic.





  • Motion blur in film does that, but with video games, in every implementation I’ve seen, you don’t get a blur that works the same way. Movies will generally blur 50% of the motion between frames (a “180 degree shutter”), a smooth blur based on motion alone. Video games generally just blur multiple frames together (sometimes more than two!) leaving all of the distinct images there, just overlayed instead of actually motion blurred. So if something moved from one side of the screen all the way to the other within a single frame, you get double vision of that thing instead of it just being an almost invisible smear across the screen. To do it “right” you basically have to do motion interpolation first, then blur based on that, and if you’re doing motion interpolation you may as well just show the sharp interpolated mid frames.

    On top of that, motion blur tends to be computationally very expensive and you end up getting illegible 30fps instead of smooth 60+.