Always the first thing I turn off, but surely there are some people out there that actually like it. If you’re one of those people is there a particular reason?

  • EnderMB@lemmy.world
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    7 days ago

    It’s something I give so little of a shit about that this is probably the first time I’ve really thought about it, ever.

    So probably that.

      • EnderMB@lemmy.world
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        5 days ago

        On Lemmy, yeah, probably? A lot of people just seem to be really angry/annoyed at the dumbest shit that doesn’t seem to bother most other people.

  • Contramuffin@lemmy.world
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    7 days ago

    I genuinely don’t understand why people use it. It gives me massive motion sickness and so I figure out very quickly when games have it on by default

  • yeehaw@lemmy.ca
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    5 days ago

    In single player games it gives me this sorta intense action feel, and I enjoy it.

  • Xenny@lemmy.world
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    6 days ago

    It depends on the implementation. Properly Implemented motion blur can look rather pleasing. Also with new frame generation tech motion blur really helps smooth out the in between frames I’ve found.

  • Shapillon@lemmy.world
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    7 days ago

    It’s on a case by case basis like the lense flares.

    Do I want a more realistic experience or a more cinematic one?

    Also sometimes it hides some fps drops :p

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      7 days ago

      DoF is hit or miss depending on the game, for me. I turn it off in games that have rather poor context sensitivity for what it blurs, but I’m okay with it in games where it only applies to, like, ADS. The former I hate because there are so many times I’m trying to get a good look at something, and it constantly blurs what I’m looking at because it’s too close, or too far, or the cross hair isn’t exactly on the right pixel, etc.

      Playing MGS5 again recently and it annoys me that I can’t turn DOF off (at least on PS5) because it works the way I dislike.

  • Queen HawlSera@lemm.ee
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    5 days ago

    It looks cool as fuck, but only if it blends well with the art style.

    Weirdly I think it looks great with Strife: Veteran Edition

  • tal@lemmy.today
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    7 days ago

    Motion blur is a win if it’s done correctly. Your visual system can make use of that blur to determine the movement of objects, expects it. Move your hand quickly in front of your eyes – your fingers are a blur.

    If you’ve ever seen something filmed at a high frame rate and then played back at a low frame rate without any sort of interpolation, it looks pretty bad. Crystal-clear stills, but jerky.

    A good approximation – if computationally-expensive – is to keep ramping FPS higher and higher.

    But…that’s also expensive, and your head can’t actually process 1000 Hz or whatever. What it’s getting is just a blur of multiple frames.

    It’s theoretically possible to have motion blur approaches that are more-efficient than fully rendering each frame, slapping it on a monitor, and letting your eye “blur” it. That being said, I haven’t been very impressed by what I’ve seen so far in games. But if done correctly, yeah, you’d want it.

    EDIT: A good example of a specialized motion blur that’s been around forever in video games has been the arc behind a swinging sword. It gives the sense of motion without having to render a bazillion frames to get that nice, smooth arc.

    • tal@lemmy.today
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      7 days ago

      One other factor that I think is an issue with motion blur: the modeling of shifting gaze in video games often isn’t fantastic, due to input and output device limitations.

      So, say you’re just looking straight ahead in a game. Then motion blur might be fine – only moving objects are blurred.

      But one very prominent place where motion blur shows up is when the direction of your view is changing.

      In a video game, especially if you’re using a gamepad, it takes a while to turn around. And during that time, if the game is modeling motion blur, your view of the scene is blurred.

      Try moving your eyeballs from side to side for a bit. You will get a motion-blurred scene. So that much is right.

      But the problem is that if you look to the side in real life, it’s pretty quick. You can maybe snap your eyes there, or maybe do a head turn plus an eye movement. It doesn’t take a long time for your eyes to reach their destination.

      So you aren’t getting motion blur of the whole surrounding environment for long.

      That is, humans have eyes that can turn rapidly and independently of our heads to track things, and heads that can turn independently of our torsos. So we often can keep our eyes facing in one direction or snap to another direction, and so we have limited periods of motion blur.

      Then on top of that, many first person shooters or other games have a crosshair centered on the view. So aiming involves moving the view too. That is, the twin-stick video game character is basically an owl, with eyes that look in a fixed position relative to their head, additionally with their head fixed relative to their torso (at least in terms of yaw), and additionally with a gun strapped to their face, and additionally, with a limited rate of turn. A real life person like that would probably find motion blur more prominent too, since a lot of time, they’d be having to be moving their view relative to what they want to be looking at.

      Might be that it’d be better if you’re playing a game with a VR rig, since then you can have – given appropriate hardware – eyetracking and head tracking and aiming all separate, just like a human.

      EDIT: Plus the fact that usually monitors are a smaller FOV than human FOV, so you have to move your direction of view more for situational awareness.

      https://old.reddit.com/r/askscience/comments/gcrlhn/what_fov_do_humans_have_like_in_video_games_can/

      Human field of view is around 210 degrees horizontally. Each eye has about 150 degrees, with about 110 degrees common to the two and 40 degrees visible only to that eye.

      A typical monitor takes up a considerably smaller chunk of one’s viewing arc. My recall from past days is that PC FPS FOV is traditionally rendered at 90 degrees. That’s actually usually a fisheye lens effect – actual visible arc of the screen is usually lower, like 50 degrees, if you were gonna get an undistorted view. IIRC, true TV FOV is usually even smaller, as TVs are larger but viewers sit a lot further away, so console games might be lower. So you’re working with this relatively-small window into the video game world, and you need to move your view around more to help maintain situational awareness; again, more movement of your direction of view. A VR rig also might help with that, I suppose, due to the wide FOV.

      • Tar_Alcaran@sh.itjust.works
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        7 days ago

        This is exactly why motion blur works in some genres, like racing or fighting games, but not in others, like FPS or strategy.

    • TriflingToad@sh.itjust.works
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      6 days ago

      Move your hand quickly in front of your eyes - your fingers are a blur.

      Actually it depends on the lights you’re under if it’ll look smooth or not. The ones at my house makes it slightly flickery like there’s not motion blur. If you have lights where you can control brightness it’ll look choppier the dimmer it is.
      However some lights are different, the ones I’m under right now on my work break look smooth.

  • papalonian@lemmy.world
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    7 days ago

    Because I like it. There shouldn’t need to be much more “reason” than that.

    People that can’t leave others alone for having different preferences than you, why?

    • frayedpickles@lemmy.cafe
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      7 days ago

      Perhaps the phrasing is wrong, but you could give op benefit of the doubt and think about what you like about it since it’s the de facto standard. For example, you could say “it makes me feel like I’m actually going faster, but also I just like it and your question is dumb”. Informative and mean at the same time!

      If a gay man asked you “what do you find attractive about women” or the N other combos of that question would you helpfully say “get lost weirdo, I like what I like and there is no point in discussing it”?

      Note while you’re shitting on op, op at no point said your opinion is wrong just that they wished to understand. You’re the bad guy here, with unnecessary hostility in response to a question.

      • papalonian@lemmy.world
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        7 days ago

        I’m fairness, I also never explicitly said anything that op said was wrong. Or anything explictly about op at all for that matter.

        Any hostility you can infer from my comment can be equally be inferred from OP’s title.

    • ElPussyKangaroo@lemmy.world
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      7 days ago

      Motion blur in video games doesn’t really work for many people. For example, it induces nausea for me. For others, it makes it difficult to identify and analyze a scene properly.

      The OP’s question asks you why you leave it on. Your answer could very well have ended at “Because I like it”, but you chose to read it in bad faith and proceeded to make it about preference bashing, which it’s clearly not.

    • CiderApplenTea@lemmy.world
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      7 days ago

      So let’s just stop talking to each other all together, surely there’s no point in gaining other perspectives

      • papalonian@lemmy.world
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        7 days ago

        That’s exactly what my comment said! Good job 👍🏽

        OP’s title, and similarly phrased ones for other commonly disliked settings, aren’t actually looking for dialogue… they’re just “hey guys, light mode, amirite?” jokes phrased as questions

          • papalonian@lemmy.world
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            7 days ago

            The same reason mine can’t; because I didn’t care to phrase it as such. If I were actually interested in starting a dialogue, I wouldn’t have phrased the last line of my parent comment the way I did. I would have asked the question in a neutral or positive tone to show the reader that I’m not attacking their position, explicitly or implicitly.

            “People that XYZ, why?”

            This phrasing is automatically othering anyone that would be able to respond. Without any other context, it can easily be interpreted with more hostility, especially online.

            “What are the benefits of using motion blur?”

            This phrasing puts no implicit judgment on the person, and instead seeks to find positive attributes of the subject in question. Any bias that can be inferred is positive.

            While I concede that op certainly could have asked the question in genuine earnest, my time on the Internet has taught me that the likelihood of that is far less likely than that of op asking a sarcastic question.

            • Shapillon@lemmy.world
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              7 days ago

              It’s something that I really dislike on the internet.

              We lose a lot of cues because writing and empathy due to not being in same physical space. In the end we tend to assume the worst about each other and react much more agressively.

              Imho it’s kinda similar to how road rage or videogame flaming work.

              quick edit: I agree that OP’s question could be loaded otoh not that we assume it is with such a limited context.

    • FelixMortane@lemmy.ca
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      7 days ago

      Best and most correct answer here … and this comes from a guy that hates motion blur and lens flare

      • frayedpickles@lemmy.cafe
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        7 days ago

        The best and most correct answer is “let’s just sit in silence and not discuss why we like or dislike things”?

        Are you from the Midwest? That’s a super duper Ohio answer right there.

          • frayedpickles@lemmy.cafe
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            7 days ago

            My general life experience since leaving the east coast is that westerners would rather talk about hiking and farmers markets than anything that is actually real and Midwestern folks would rather avoid conflict at all costs to the point of being somehow more passive aggressive than people from Seattle. Ohio, specifically places like Cincinnati, is the poster child for the Midwest.

            • FelixMortane@lemmy.ca
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              6 days ago

              If you want “more of an answer” this question is already loaded to be implying that leaving motion blur on is the wrong answer. What kind of discussion could you possibly have around this? “I like how the blurred images fly past me” vs “I think you are wrong, clear images only club!”.

              This isn’t something that will grow someones understanding or open up a whole new idea to them. Anyone can go click the button on and off, compare, and make a choice. If you were discussing what preferences someone had for a receipt and how they substitute ingredients for more/less savory, that makes sense for discussion. This does not.

              Also, Canadian originally from Ontario and currently living in Alberta.

  • pogodem0n@lemmy.world
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    5 days ago

    Some games are designed with motion blur in mind. Elden Ring, for example, looks very unpleasant to me in 60 FPS without motion blur. But I disable it when using a mod that unlocks the FPS.

  • accideath@lemmy.world
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    5 days ago

    I usually turn on a light motion blur in games that I f don’t get above 40-ish fps, because the motion blur masks the stuttering. I prefer no motion blur and stuttering to too much or bad motion blur though. I couldn’t play Horizon Zero Dawn on the PS4 Pro, because the motion blur was really intense, even in performance mode and there was no way to turn it off.

    I really like it when games give you an intensity slider instead of just on or off. Spiderman on the PS4, for example runs at 30fps. It looks like a stuttery mess with motion blur off. With motion blur at the highest setting (which is the default I think), you cannot see a thing when moving. But putting it at ~20% or so masks the stuttering very well without being a complete eyesore.

    I also like object based motion blur a lot, like the Jedi games have. Instead of blurring the camera movement, it only blurs the movement of objects that are actually moving (quickly), which has a nice effect, in my opinion.

    In general though, I prefer having better performance and a clear image, but motion blur is a useable band-aid solution if performance is a limiting factor.

    I have similar opinions to the likes of DLSS, FSR & Co. I vastly prefer running games at native resolution but when my GPU can’t keep up, FSR it is. I‘m not yet convinced of frame generation as an alternative to motion blur to get 30fps feeling a little closer to 60 but I haven’t gotten around to testing that yet either. Im not categorically against it in Games, unlike in movies. Motion smoothing in TVs is a pest.

  • vrighter@discuss.tchncs.de
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    5 days ago

    it makes gameplay, not screenshots feel smoother. Screenshots are not playable, no matter how sharp it might look

    • Tlaloc_Temporal@lemmy.ca
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      7 days ago

      70% of the time, bloom is garbage, 25% of the time it’s garbage and is covering up other graphical issues. 5% of the time, it gives some nice depth to light and emphasizes brightness differences, even without HDR.