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Joined 1 year ago
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Cake day: June 12th, 2023

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  • My dream was to work as a game developer. This was nearly 20 years ago. I actually got an offer in that field at one point, and the salary was like $20k less than what I was already being paid. I was the main bread-winner in what was a (mostly) single-income household at that time, with my partner pursuing her PhD. Gave up the dream, and I’m glad I did based on what I later learned about that industry. If I went into the game industry I’d be making far less money and have far less free time to do the things I enjoy, like playing the games other people make.


  • I’d argue that Molyneux from the 80s and 90s was a great game designer. Populous, Theme Park and Dungeon Keeper were all critically praised at launch and sold well, and in all the sources I’ve seen he’s credited as the main designer on those game. This was mostly pre-internet, so if he was over promising features in those games that hype wouldn’t typically reach the game-buying public.

    The rise of Internet game journalism is what really fueled the self-destruction of his legacy. Black and White was the first Molyneux game where I can recall seeing tons of prelaunch hype, with many of the hyped features absent from the finished product. Game journalists have consistently given Molyneux a platform, initially because of his early hits but later because he’s reliable clickbait. They don’t care that he’s full of shit, they know it’ll drive engagement, and negative engagement is just as good as positive for their bottom line.

    Even with all the over promising and under delivering he’s done since 2000, there are still plenty of people who love the Fable and Black and White series. I think if the man had ever learned to keep his mouth shut before features were locked, he might have a markedly different legacy. But he just couldn’t do that, so now I keep a Polaroid of him pinned on my corkboard with “don’t believe his lies” written on the bottom in permanent marker.


  • It’s likely CentOS 7.9, which was released in Nov. 2020 and shipped with kernel version 3.10.0-1160. It’s not completely ridiculous for a one year old POS systems to have a four year old OS. Design for those systems probably started a few years ago, when CentOS 7.9 was relatively recent. For an embedded system the bias would have been toward an established and mature OS, and CentOS 8.x was likely considered “too new” at the time they were speccing these systems. Remotely upgrading between major releases would not be advisable in an embedded system. The RHEL/CentOS in-place upgrade story is… not great. There was zero support for in-place upgrade until RHEL/CentOS 7, and it’s still considered “at your own risk” (source).