• yeehaw@lemmy.ca
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    9 days ago

    Am I the only one that doesn’t really give a shit about ray tracing? For mediocre gains, you get a punch in the face on performance. I’ll take 144Hz on a game over ray tracing any day.

    • Katana314@lemmy.world
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      5 days ago

      I tried out Portal RTX, found the room where the light ball is casting shadows all around. It looked nice; but I also felt like I’ve seen the same effect imitated with regular rendering. Sure there might be slight differences, but I wouldn’t have spotted them.

      • yeehaw@lemmy.ca
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        5 days ago

        This is exactly my point. You especially won’t notice when you’re actually focusing on the gameplay, IMO.

    • pycorax@lemmy.world
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      8 days ago

      Same here and with the price of GPUs, raytracing is expensive as hell for the wallet and it’s straight up not a good value.

    • UndercoverUlrikHD@programming.dev
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      8 days ago

      Better visuals and much faster/cheaper for the developer to make.

      We are still in the infancy of the technology and the vast majority of games with ray tracing doesn’t fully utilise it as they must compromise to support normal raster, leading to half baked implementations on engines not designed with ray tracing in mind.

      • yeehaw@lemmy.ca
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        8 days ago

        That’s fair. I did watch a video comparing them, and what stuck with me was how they mention how good we got at faking lighting and making it so convincing that the reflections are real, it’s hard to sometimes tell the difference. For me on a 2070s with 3440x1440 resolution, it’s not worth it at all.