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Joined 1 month ago
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Cake day: August 15th, 2024

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  • Either:

    • continuing to languish in obscurity with its rough-around-the-edges UX that fails to draw in anyone except self-sufficient computer savvy types who smugly proclaim they like it that way while impatiently tapping their feet and glancing at their wristwatches waiting for mainstream socials to collapse already, or
    • wildly thriving, but dominated by an oligopoly of major breakout platforms that dominate the rest of the ecosystem, subtly altering it over the course of many small, tolerable nudges to the point that it hardly resemble what anyone who is currently here liked about it in the first place.

    My money is on the former.


  • I would say the defining characteristic that sets Breath of the Wild apart from its contemporaries is its “chemistry engine”, as they call it. That meticulously programmed system of interactions where absolutely everything in the world affects everything else in ways that are intuitive. Wooden objects burn, lightning strikes metal things, fire will melt ice, electrified objects will conduct through metal and water, etc. That, in tandem with its cel-shaded artstyle, minimalist piano flourish soundtrack, and general lonely, somber vibe in a mechanically lush but socially empty world. That’s the identity of BotW.

    I haven’t played Genshin Impact so I don’t know how deep the similarities are. It sure superficially resembles BotW if you squint and look at it from a distance. Big open world, vibrant cel-shaded graphics, live in-overworld combat, you can climb walls and soar with glider physics, they got the high fantasy plus inexplicably advanced magitech thing going on… definitely some marks on the bingo card, but not really things particularly unique to BotW, either. I have no idea how much Genshin Impact actually resembles BotW up close.



  • The other day I learned that you can just grep an unmounted filesystem device. It will read the entire disk sequentially like it’s one huuuuge file. And it will reveal everything on that disk… whether a file inode points to it or not.

    Used it to recover data from a file I accidentally clobbered with an errant mv command. It’s not reliable, but when you delete a file, it’s usually not truly gone yet… With a little luck, as long as you know a unique snippet that was in it, you can find it again before the space gets something else written there. Don’t even need special recovery tools to do it, just use dd in a for loop to read the disc in chunks that fit in RAM, and grep -a for your data.





  • Kind of a lame example that depending on who you are may make you go, “Uhh… yeah? Duh?” but…

    Y’know how Hollywood has been using the same library of stock sounds for like half a century? Wilhelm scream tier stuff? Like, if I had a nickel for every time I’ve heard one of those stock baby noises, or that ape screeching, you know the ones, I’d have a good chunk of change by now.

    And if you ever encounter real world examples of some of these things, they never sound quite like those recordings. This is in large part because Hollywood loves pairing sounds of specific creatures or objects with footage of completely different creatures or objects that in reality sound nothing like that (e.g. no, bald eagles do not make that noise at all). So these sounds become reified in your head as “the sounds fake shit in movies make”. The acoustic equivalent of what fruit flavored candies are to actual fruits. Does that make sense?

    All this to say, it’s really disorienting when you encounter things in the real world that actually make these noises. Particularly if you aren’t regularly used to being around them.

    For me in particular, it’s roosters and horses. My mind is conditioned to assume that the stock noises for these creatures I hear in films and the like are, I dunno, extremely cherry-picked noises from some specific breed or species of the animal that aren’t the ones I’d commonly find around me. Not the case! They really do sound like that! To a spookily accurate degree, too. Being around them feels like someone is pranking me with a soundboard, I almost can’t believe it’s real.

    It’s a bit depressing that sound design of film has disillusioned me to the point I’m shocked to hear that roosters in real life actually sound like roosters in movies and on TV, but nonetheless here we are.