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Cake day: January 27th, 2025

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  • My opinion here, but I think schadenfreude is actually a rather negative and toxic emotion that should at most just be tolerated, if not discouraged. It’s a kind of vice, it might feel good in the moment and in small doses but it’s ultimately harmful over time and shouldn’t be made habit. Like, there’s no net positivity added to the world through schadenfreude, it’s a crabs-in-a-pot type mechanism. I guess I just don’t think we should be conditioning ourselves to feel glee at anyone’s downfall, even our enemies.









  • Mine were too, zero cavities at 37 years old with mediocre tooth care, I didn’t even floss. Then I moved somewhere they don’t fluoridate the water and I also went vegan. No fluoride + low calcium = 3 cavities in less than 3 years. Needless to say I now floss, brush with a fluoridated toothpaste, and take calcium supplements.



  • infinitesunrise@slrpnk.nettoProgrammer Humor@programming.devWe all have been there
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    14 days ago

    I call it the numbing hour. It’s only scheduled as a half hour but it always runs for nearly an hour. I never speak for more than two minutes, I just stand there as my motivation to do literally anything for the rest of the day burns down to zero. Sometimes I wake up 110% motivated with a list of stuff I can’t wait to get done, fortunately the numbing hour is first thing everyday ensuring that I am always fully neutralized.


  • I imagine your view of the white male identity is informed by your own personal experiences. All the same, this is abuse of identity politics. Though I know it’s not intentional, as misunderstanding of idpol is systemically propagandized.

    Actual identity politics seeks out the white men who leverage their privilege for the benefit of others and champions them as examples. It seeks to show other white men how they can leverage their power in a positive fashion to accelerate a movement without coopting it and encourages them to do so. Most importantly, it demonstrates how white men are an important piece of a holistic, synergistic, all-or-nothing social force called the working class, which is exponentially empowered by and relies upon the diversity of all it’s social identities. It - We - Cannot succeed unless all are included and considered, and when all are included and considered we cannot lose.

    The disfigured and toxic identity politics promulgated by the democratic party is an individualized one that very intentionally begins and ends at the personal level. The history of class oppression and struggle is therefore replaced by a zero-sum history of identity oppression and struggle. Class resentment is swapped for personal resentments. There is no holistic synergy of identities. If society is bad it is because the privileged identity is bad, and revolution ie fixing all our social problems looks like simply replacing them with a different identity. It is ultimately compatible with racism, sexism, ageism, and classism. It is a misunderstanding of the nature of power and the history of social classes. It hurts us all.

    Sorry for the infodump, I don’t mean to sound overly critical I just write a lot.







  • AI has niches but they’re exactly that: Niches. Small duct tape tasks for fudging over “hard problems” where manual code would result in a worse outcome and take far more time. Little esoteric problem spaces, which notably don’t actually require you to use several states worth of electrical power training on a 50PB dataset of anime titties.

    An example: I have a name generator in my game that strings together several consonant+vowel phoneme pairs into a name. This means that the names are always pronounceable, but often the spelling looks really unintuitive. Eg Joosiffe, which the player would likely pronounce as Joseph. However, the leap we do in our head between those two spellings is a process of declassifying phonemes and then re-classifying phonemes, and is actually a “hard problem” from a coding perspective due to the unintituive, multifarious complexities of written, spoken, and conceptualized human language. Adding this step to my name generator in code would be a project of it’s own, larger than the game itself, and wouldn’t ever work nearly as well as it needed to. But relatively small (30MB) AI models that do this with something like 99.8% satisfaction already exist. They didn’t require a data center’s worth of resources to train, and since they’re academic projects they have licenses that allow them to be used for free in a game.