Not just a drug, also the largest child labour force!
Not just a drug, also the largest child labour force!
How fucking delusional do you have to be to earnestly suggest that this is your goal
Guild Wars 2!
Cool can they give up on blockchain games now?
There’s no jubilation at “seeing a big game fail” there’s jubilation at seeing a game fail that is developed by a studio that is doing fucked up shit, or a game that is shovelling some fucked up agenda, or the like.
We dance on the graves of any game developed by Actiblizz, Ubisoft, EA, etc not because they are big games, but because they are developed by evil corporations.
I’ll edit it to say “studios” instead I guess, yeah
The only thing they have going for them is better cuts for devs studios, but it surely hasn’t positioned them in a place where they can “press their advantage” that’s a hilarious claim.
To be clear, nobody was outraged by the devs using gendered language. The outrage was because they rejected multiple PRs to correct it under the guise of it being “political”.
One of the big factors for how smooth something feels is frame pacing, as opposed to raw frame rate. 60fps with steady frame pacing can feel smoother than 120fps with unsteady frame pacing.
If your hardware is struggling (ie, its capping out at ~40 fps) then there’s a good chance those frames aren’t coming in at a steady pace. The frame generation tech can only guess when the next frame will come in, and try to insert a frame half way through, but if that next frame comes early or late you end up with unsteady frame pacing anyway!
I’m not sure if you can cap to 30fps and then use frame generation to get you to 60 - that would certainly be a way to get steadier frame pacing.
I have my Estrogen tablets sitting on a shelf waiting for me to finish with fertility preservation
Estroge- oh, I’m in the Linux community whoops
Hellblade: Senua’s Sacrifice had such a vivid portrayal of auditory and visual hallucinations and the psychological aspects thereof, as well as being rooted in genuinely spooky themes. Playing it in the dark with headphones was a truly psychologically scary experience and it didn’t really rely on jumpscares for the scary factor. ( which to me is a huge plus )