So not as cheap as the (inflation adjusted) PS2 ($550) or PS4 ($540), but cheaper than the $780 of the PS3. PS1 was close at $620.
Also games back in 1995 were around $50, which is $103 today.
So not as cheap as the (inflation adjusted) PS2 ($550) or PS4 ($540), but cheaper than the $780 of the PS3. PS1 was close at $620.
Also games back in 1995 were around $50, which is $103 today.
One technical reason for why FSR 1 isn’t very good but works in everything is that FSR1 is the only one that just takes your current frame and upscales it, all the newer ones are all temporal - like TAA - and use data from multiple previous frames.
Very simplified, they “jiggle” the camera each frame to a different position so that they can gather extra data to use, but that requires being implemented in the game engine directly.
Yup.
The previous family share was gathering your library of games with the “console” in a single box and giving that entire to your friend. If you want to play anything, you need the box back.
Steam Families is now a common bookshelf, grab a game if it’s there and play.
Now we just need a way to use that shelf with the same account so I don’t get booted from my steam deck games just because I left something running on my PC and vice versa.
Specs are the same, the APU is just now 6nm instead of 7nm which is more efficient and lets it run a few degrees cooler and therefore boost a bit higher without overheating, and the RAM bandwidth went from 88Gb/s to 102Gb/s.
Consensus seems to be somewhere between 5-10% better fps, which means a game that ran at 50 fps might go up to 55, or one that ran at 28 might finally hit 30.
That’s what happens on mine if I undervolt the APU too much. If you haven’t touched those settings, it’s possible you lost the silicon lottery, and the only fix is an RMA.