https://www.youtube.com/@elecblush Musician, Gamer, IT specialist

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Joined 1 year ago
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Cake day: July 12th, 2023

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  • This is also due to the size of traffic these days.

    Originaly (if we say, take early html as a starting point) it was mostly text, then later a few images.

    These days a simple webpage needs large amounts of code and data just to load. So packets having to get to you in a roundabout way doesn’t just make the page take a little longer to load, it will most likely break the page.

    But the infrastructure and ways of communication is really hard to take down and except for the few nations that have complete control over their own network, it is nearly impossible to break down communication completely. You would just need to rely on simpler data structures.

    As others have stated fewer isp’s and core infrastructure providers do make the global network a bit more vulnerable today. And sites and services that lots of people consider “the internet” can be (at least for a while) taken down/offline.


  • I think the main reason is that StarCraft sprites were based on 3d models so either they can be made higher definition by working from the original assets or they simply upscale better.

    Wc1 and 2 mainly uses hand drawn pixel art sprites, and it looks like they have gone with the “crude upscale + retouch” approach. Makes them look like the super scale filters lots of people used on emulators back in the day.

    Honestly I think original art and a solid crt filter is the way to go with old Pixel classics. But i know this is a divisive position.