Key Details About the Remake

  • Development Studio: Virtuos is developing the remake. Known for supporting major titles like Horizon Forbidden West and more.
  • Engine and Technology: The game will use a hybrid engine approach combining Unreal Engine 5 with Bethesda’s original Creation Engine, promising modern enhancements while preserving gameplay mechanics.
  • Platforms: Expected on Xbox Series X|S, PlayStation 5, and PC. Likely to be included in Xbox Game Pass at launch due to Microsoft’s ownership of Bethesda.

Relation to Other Projects

  • Separate from Skyblivion, a fan-project recreating Oblivion within the Skyrim engine. The lead developer of Skyblivion will continue working on this project regardless of an official remake.
  • Multiple insiders have corroborated these rumours, suggesting a significant shift in plans after initial hints during Microsoft’s acquisition of Activision Blizzard.

How do you think The Elder Scrolls IV: Oblivion holds up to other games in the series?

  • DarkThoughts@fedia.io
    link
    fedilink
    arrow-up
    18
    arrow-down
    2
    ·
    14 hours ago

    Engine and Technology: The game will use a hybrid engine approach combining Unreal Engine 5 with Bethesda’s original Creation Engine, promising modern enhancements while preserving gameplay mechanics.

    Uh-oh…

    • ByteOnBikes@slrpnk.net
      link
      fedilink
      English
      arrow-up
      7
      arrow-down
      1
      ·
      12 hours ago

      I’m for it.

      The Creation engine is showing its age. Starfield was graphically attractive. But load screens everywhere.

      • DarkThoughts@fedia.io
        link
        fedilink
        arrow-up
        10
        arrow-down
        2
        ·
        12 hours ago

        And how do you think a combination of both engines would look like? This smells like a disaster with the worst of both worlds.

          • DarkThoughts@fedia.io
            link
            fedilink
            arrow-up
            1
            ·
            8 hours ago

            That was my thought too to be honest, I don’t even know how they’d go about doing that, or even why.

          • Magiilaro@feddit.org
            link
            fedilink
            English
            arrow-up
            5
            ·
            7 hours ago

            The amount of work that would be needed to combine two completely and fundamental different engines makes it unrealistic in my eyes. Engines are huge and complicated beasts, they can’t be put into a blender and mixed together.

          • LANIK2000@lemmy.world
            link
            fedilink
            English
            arrow-up
            4
            ·
            edit-2
            10 hours ago

            Unreal is great, that’s the point. Why should it have to work along with the bs that is the creation engine? I honestly don’t see any value in keeping it alive.

          • DarkThoughts@fedia.io
            link
            fedilink
            arrow-up
            3
            arrow-down
            1
            ·
            10 hours ago

            And how many of those are some odd combination of Unreal and a heavily altered Gamebryo engine? What I expect to happen here is to see a lot of jank with a lack of moddability - the worst of both worlds basically.