Kernel anti-cheat systems are currently the bane of Linux/Steam Deck gaming, haven’t actually proven to be effective at stopping cheaters (see Valorant for an example), and lead to various security concerns from giving 3rd parties full access to your machine to being used to install ransomware and malware.

Windows tried to restrict kernel access years ago, but backed down under pressure from various companies. However Crowdstrike’s outages have shown the sever consequences of leaving kernel access open, and we might finally see kernel access to be cut off.

  • lordnikon@lemmy.world
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    2 months ago

    what kills me is we Solved Cheating in the 90s and early 00s. It’s called dedicated servers. People would buy a game someone would setup a server and if you were a dick or cheat you would get kicked and each sever was like a community just like it is here.

    But the companies want control they want to be able to shut download the game on their timetable and get you to buy the next game. A tool or system is never going to fix this people and breaking communities into manageable chunks can.

    Hell back in the day servers were hacked on purpose to create new types of games. Anyone remember CS Surfing and Sniper only maps in TFC.

    the point is people can hack away break the game beyond recognition but they can do that off in their own space.

    Now I know that breaks global leader boards and other ego driven things but I’m just talking about having fun with games.

    • Aurenkin@sh.itjust.works
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      2 months ago

      Those were the days for sure. Dedicated servers were fantastic, you’d often run across the same people in the same server as well and get to know folks. A community, like you said.