The second philosophy is taking inspiration from 90s game development to ensure the scope is manageable. “We want to get back to the PlayStation 1 and PlayStation 2 era,” said Liang, “when the games were not so big, the budgets not sky high, the team manageable, and all the developers were passionate and creative and with experience. It’s like a bigger indie game, but with budget and with experience and with a stable hand, and everything feels so integrated from the starting point when you press down the Start button to the finish point of the staff list.”