Middle-Earth: Shadow of Mordor is remembered for many reasons, but perhaps best of all for its Nemesis system, an incredible mechanic for generating memorable Orc encounters. According to a former executive, the Nemesis system came about from trying to solve a different problem: secondhand sales.

In a new video, Laura Fryer — former vice president of WB Games who oversaw the publisher’s Seattle studios at the time — talked about her time with Monolith. While discussing the way trend-chasing affects the industry, Fryer mentioned that chasing trends is what “literally led to the Nemesis system.”

  • Artyom@lemm.ee
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    4 days ago

    Those analysts are idiots. Arkham Asylum is like a 10 hr game, and once you collect all the riddler trophies, which takes maybe another 2 hours, thr only thing left to play is the endless ground “how high can your combo go” fights. Of course people put it down after they finish the main story, the game is completely spent.