• 1 Post
  • 27 Comments
Joined 5 months ago
cake
Cake day: April 24th, 2024

help-circle
  • On the one hand, I am glad this is finally happening.

    On the other hand, I am 99% certain my father, who’s worked at variously the Everett and Renton plants his entire adult life, is continuing to be a scab, as he has also done his entire adult life.

    Raised me on Rush Limbaugh, last I talked to him he was a Q Anon nut that believed Antifa did Jan 6th and Tom Hanks’ son rapes and kills children for their adrenochrome.

    The 1% uncertainty is not from a 1% chance he might actually also be striking, its the 1% chance he’s either retired or died from a heart attack since I last spoke to him.

    Either way, fuck Boeing.



  • Other posters have already come up with Huey Long, Charles Coughlin, Joe McCarthy, Lyndon LaRouche…

    No American Presidential candidate before Trump has been so widely popular whilst also having a cult following of people who basically believe in an entirely different reality whilst also being so brash and brazen about it.

    There have been demagogues before, with cultish followings, but they’ve not been anywhere near as popular as Trump.

    To attempt to add a few:

    Technically, Joseph Smith, founder of Mormonism, attempted to run for President back when Mormons were basically what we would now call a domestic terrorist group, and when most non Mormons viewed them as a dangerous cult.

    He was assassinated by a mob, who stormed the jail he was in whilst awaiting trial for treason and other charges, before the election took place.

    Also, you might be able to consider the fairly brief existence of the Anti-Masonic party at least somewhat akin to the living in a totally different reality attribute of MAGA people.

    Basically, following the inciting incident of the Morgan Affair, where a William Morgan was apparently planning to publish a book outlining the evils of a Freemason conspiracy to control government and business in the US, but he was jailed, a bit of a circus trial ensued, and then he disappeared.

    The Anti Masonic party was the US’s first third-party and basically it was built off of what we’d now call conspiracy theories stemming from the Morgan Affair, and called for Masons to renounce their fraternity or to be uprooted from positions of prominence.

    Much like the modern MAGA movement, it was full of highly religious conspiracy theorists, but it didn’t really coalesce into also being a cult of personality around any of their more prominent members the way such reverence exists for Trump.







  • No, no no, that is the current practice and origin of the entire problem.

    If you legally class a game as an ongoing service that is temporary and subject to termination, without recompense, soley by the decision of and according to the terms of the licensor, then they can legally sell you a game for $80 bucks and then shut down the next day.

    If you legally class the game as a good, well you can’t sell someone a chair which then has 3 of its legs disappear or collapse (due to no fault of the owner) the next day without that being a scam of a defective product.

    If you’re saying the emphasis should be on raising consumer awareness that they’re buying a temporary, revocable and non refundable service…

    Who, other than children, do not know this yet?

    That would not force the industry to actually change their practices.

    It just slaps a big bold 'haha the fuck you isn’t even in the fine print anymore’ label on a product and makes our cyberpunk dystopia a little bit more obvious, but doesn’t achieve any useful goal in terms of altering actual game design/support or consumer rights.




  • Normally it works exactly backwards to this in larger studios/publishers.

    Game devs do backbreaking, insanity inducing levels of work, and all but 10% are laid off when the game launches, regardless of success or failure, and for this time they are making probably about area median wage, maybe 10 or 20% more.

    Its the middle managers and higher up executives who make multiples to orders of magnitude that amount of money, and almost all of them are rewarded by either failing upward or bailing out with golden parachutes, even though its often their decisions and directions, often going against lower level devs, which lead to the ultimate commercial failure.

    Perhaps this loss will be so serious that some higher ups will actually get axxed, but even then it hardly matters: They can easily retire on what they’ve earned so far, whereas the actual people writing code, making maps, making art assets, they’ll basically all be homeless if they don’t find another decent job in 3 to 6 months.


  • I am fairly, but not 100% certain, that Ross Scott’s proposal currently making the rounds in the EU would say that you either have to refund a game (and all in game purchases) when it becomes totally unplayable, or you have to release some kind of way for dedicated fans to be able to least run custom servers and bypass no longer maintained, proprietary, always online verification/anti cheat schtuff.


  • I disagree.

    Amazon still owns and operates New World.

    All of the other games/franchises slated to be featured still exist as purchasable products.

    They do not own or operate Concord, which probably no longer exists as a product.

    The servers will be shut down in a few days.

    There are no announced plans to take it F2P, as that would require dumping even more money into a gasoline fire to rework it into F2P.

    Why would you promote a product that does not exist?

    Its no longer a headline IP… its a total flop of an IP.

    I don’t know, maybe if the whole episode is basically already done, maybe it still airs, but all that does is remind everyone about what is potentially the most expensive disaster in the history of video gaming (barring possibly Google Stadia).

    It’s an anthology style show, meaning a bunch of basically self contained plots and stories, you could easily just drop one.

    It’s possible they air it, but again, I’ll bet two cents the entire Concord IP just vanishes as brand management trumps over anything else.


  • I will bet you $0.02 that they will absolutely pull the plug on that episode, that they will indeed fully kill it here and now, and that it will not be reworked into a F2P game with the same characters or art style ever.

    Maybe they will take some of the core gameplay mechanics and work them into projects totally unrelated to the ‘Concord IP’ they spent so much time hyping, but I see 0 chance that Concord just relaunches as Concord F2P in 6 months.



  • I do not think this will go F2P at some point in the near future.

    If you spend 8 years and 200 million + dollars on something that you expect to … you know, at the very least, recoup that cost… and it doesn’t even make a fraction of a percent of that?

    At that point, someone with some modicum of business sense is likely to realize they’ve been chasing the sunk cost fallacy for almost a decade and that throwing even more time and money at this to develop it even more probably is completely insane, as its already shown that nobody wants this product.

    I think its more likely this will be totally scrapped barring a few assets and code snippets that might be cannibalized into other projects.

    This whole thing is an utter disaster from a branding perspective, if the core gameplay systems later emerge in some other game, its going to have nothing to do with the whole grand expanded universe they’ve envisioned and promoted as being a huge draw to this game.

    As for the devs, sure I feel bad for them in theory, but it doesn’t help that you’ve got at least one that calls everyone criticising the game a ‘talentless freak’ and then having a twitter meltdown in response to a person saying basically: wow I’m sorry this game didn’t do so well on launch, it looks like a lot of time and effort was put into it.

    https://boundingintocomics.com/2024/08/23/concord-dev-writes-off-critics-why-would-i-care-about-a-bunch-of-talentless-freaks-hating-on-it/

    The whole ‘feel bad for the devs, they did a good job, it was management that fucked everything’ is seriously undercut when you basically express that opinion to a dev and they act like a 14 year old responding to people that don’t like their Deviant Art OC.



  • The Day Before was playable from release on Dec 7th until the servers were shutdown on Jan 22nd.

    47 playable days.

    All time steam peak player count: 38,104.

    Total Development Time: Approximately 3 Years, likely closer to 4.

    Concord was playable on release on August 23rd, and will shut down on September 6th.

    15 playable days.

    All time steam peak total player count (after release): 697.

    Total Development Time: Approximately 8 Years.

    Fucking amazing. At least they’re refunding it.


  • In the Source engine and for many other shooters, A+D and W+S do not result in a null input, they are two registered inputs that by engine and game design cancel each other out and result in a null output.

    It is as you say in that 1 and -1 result in 0, but this is done in the game’s movement code, intentionally, to force players to learn to only press one of the two opposing keys at once, as a skill.

    Theres a reason many pc FPS players consider the source engine to be the gold standard for control responsiveness and player movement design/feel, and this is one of them.

    Its not from an inability of the game or engine to handle too many inputs.

    Also I am fairly sure the macro set up you are describing to allow for the strafe cancelling is a null bind, which Valve has also banned.

    Either way, you are not understanding the entire concept of intelligent, dynamically sensitive key switches in the keyboard itself, resulting in dramatically (for a twitch shooter) decreased reaction times from the same actions done on a different keyboard…

    This is different than just setting your mouse dpi to be more sensitive, or your analog sticks to be more sensitive, or your whole keyboard to have less travel time.

    Having a hyper sensitive keyboard basically always results in a lower skill/dexterity player accidentally doing even more w/s or a/d nullification or unintended movements. This new tech is different.

    It reduces the skill and dexterity required to play like a seasoned pro by intelligently changing the travel threshold dynamically depending on how far pressed the keys are and whether they are being released or being pressed down.

    You say its like getting mad about mouse look in the 90s, and Valve, the people who revolutionized online multiplayer shooters in the 90s, is saying, no, its not, in fact, its so bullshit we are banning it.

    FFS, the companies that are marketing these keyboards are themselves saying it either is cheating or is basically cheating in their marketing material and public statements.

    And yes, while it has been technically possible for a long time to do weird things with inputs, most games and communities that take themselves seriously view certain forms of this as cheating.

    Its getting banned now because now we have keyboard manufacturers just straight up releasing keyboards with features that exceed in speed what used to only be done by a handful of people with too much time on their hands.