

*Lin-lin
*Lin-lin
You mean so that they can allow SteamOS users but block anyone using any other Linux distro?
Yeah, figured that out recently from my own physical PC collection. This wasn’t game assets, but I thought it was really awesome one day when I found a really early development test video of the Lemony Snickets game for PC. It was just a raw video file sitting on the disc in a folder. The video was an in-engine recreation of this scene and the characters had no voices or animations, placeholder models, and were just moving around the scene in a T-Pose and, it was so interesting and cool to personally bump into it because that was a childhood favourite movie of mine.
I can’t find the video online, so when I get proper internet in a few days, I’ll try to upload it.
Oh cool. I didn’t know the company was Australian, but I’m Australian and got this from a regional op-shop here (aka thrift store). You can tell it’s Australian from the G rating on the bottom-right.
I really appreciate when a dev puts the extra effort in to make a Linux port, but I can understand when a solo dev such as you doesn’t have much time to spend on porting. To be honest, I’m just happy if the developers at the very least test the game on Linux using Proton and WINE to make sure it’s working well and correctly. That way if making a native port really is that much of a hassle, I expect them to at least test it on Linux. I think that most large teams should make a (good) native port, though.