itll more likely go into the XeSS route with alternative code path
old profile: https://lemmy.ml/u/dudewitbow
itll more likely go into the XeSS route with alternative code path
basically how i see it with delivery trucks, you need a few things.
heated/air vented seats for driver comfort along with AC.
easy access to the back of the truck
as well as room to stand in the truck, because the driver is going to have to constantly get in and out of the driver seat, so being able to get out easier/faster is good.
the PS5 pro uses 60 CU rdna 4, so if you want to match that, buy the supposedly rumored 8800XT that amd is trying to pump more of as they forgoe top end end generation supposedly (basically similar to the RX 480 and RX 5700xt generations)
keep in mind, console and pc sales and cost differ because of where they focus on making money. Sony for example makes money off accessory sales (the ps5 pro is disk driveless and no vertical stand) ontop of never adressing the rampant stick drift problem the dualsense has, ontop of paid online, none of which is any signicant factor on PC, which generally speaking is more front loaded cost heavy but overtime has lower cost in games, services and such.
employment potential and learning are generally problems if you are young. if you are old, the time investment to learn a new language is generally not self beneficial as your time of employability starts to dwindle.
Linux ultimately will have to run into the situation of if the people want the newer language to become the mainstream, they need to be more proactive at the development of the kernel itself instead of relying on yhe older generation, who does ot the way they only know how, as relearning and rewriting everything ultimately to them, a waste of time at their point in life.
think like proton was for gaming. you dont(and will not) convince all devs to make linux compatible games using a vulkan branch. the solution in that front was to create a translation layer to offload most of that work off because its nonsensical to expect every dev to learn vulkan. this would be applied moreso to the linux kernel, so the only realistic option (imo) is that the ones who are working in rust need to make the rust based kernel and hope that it takes off in a few years to actually gain traction.
possily running into b vs m key situation. if you have a laptop that was made during the transition period of sata based m.2 to pci-e based ones, knowing which key you needed is important.
devs on pc have to decide which set of hardware to optimize for. it’s a step that they choose based on harwdare adoption trends. There is always a point where something is too hardware demanding that it would greatly hinder sales when making a decision. With a fixed hardware platform, devs have a concentrated point in hardware adoption to target.
For instance, say you developed a game where the minimum hardware requirement was slightly higher than a steam deck. If enough steam deck sales exist, the dev might have an incentive to optimize the game more just to get access to said market.
because itd be a pain for devs to optimize for a platform if said platform changes too often. one of the benefits of a console is that the platforms life is about 7-9 years so both audience and devs dont have to worry much about having to go through the decision of deciding which generation to support.
it would do a LOT of gen 1 steam deck buyers a disservice if a gen 2 one came out faster and a dev arbitrary targets the newer device as the baseline.
most channels dont have/cant afford/gave a shit about having a product designer on board
some people don’t realize that, despite politics and who owns it, they launch like 90% of the things in orbit worldwide. they are essentially the standard.
a lot of cities and neighborhoods ban AirBnB.
if you have an airbnb problem, should bring it up at a local city council meeting to get shit done or an HoA if you live in an HoA neighborhood . its of the few things that actually do work and has shown to work in places.
basically how i see it is it only makes better sense from a consumer standpoint if the decreased developer cost is ALSO decreasing the upfront user cost to buying the game, as the worst policy that Valve has on steam is that the games base price has to be the same on all storefronts.
however in reality, most developers do not pass some of that savings to consumers and just take the cut for themselves. So devs are basically playing againt future benefits on growing a larger consumer base on a different platform for more upfront profit.
basically most of the investment money that epic throws is thrown at development and developers, and basically outside of free games, none of it is thrown back into making the platform better for consumers. Developers can complain however much they want that steam has a “consumer monopoly” (while ignoring the fact that other companies like Riot, and mobile game companies with PC clients like Mihoyo does fine without steam). this will continue to happen until epic reinvests some of that money into their client, or devs actually use the benefits of taking a lower cut and biting the bullet and regularly passing some of it off to consumers.
regardless of the situation, developers are stopping developers ultimately if they want to break the “consumer monopoly”
their advantages are purely for developer tools for games using Unreal. thats about it. the only thing it offers to consumers is their free games.
it mostly improved after tigerlake, but at the time of steam deck taping out designs, intel was still far behind and realistically was not an option. it will down the line given the AI boom has essentially made the igpu a very important piece of hardware, but not when the original deck was designed on paper.
unless intel was going to give valve a really good deal on tigerlake cpus back in 2020, it was not going to happen.
they wouldnt use nvidia because outside of the driver issues, they dont have an x86 license nor nvidia does semi custom designs for clients.
valves only other option is basically Intel, which at the time, didnt have much emphasis in igpu performance to give valve a decent value/performance ratio
the reason why the fallout story is very flexible on a any place no context story is because each individual vault has its own story, and stories are hyper regionalistic. so while all regions may share the same start (nuclear fallout of course) and prewar tech, what happens after is up to the writers imagination, as long as a writer doesnt pick an already existing vault number that already has a rule.
minor lore spoilers ahead: each vault was not built the same, all were a major experiment and had different conditions to see how humanity would adapt to different conditions presented to them.
this is why fallout is super flexible on where a story can start, game, or show wise. for example of something that won’t be in a game or show, Vault 68 was an experiment where what would happen if you put 1 woman, and 999 men in a bunker. Vault 69 was what would happen if you had 1 man, and 999 women in a bunker.
the idea of it improving battery is that generating frames is less performance intensive than running a certain framerate (e.g 60 fps capped game with frame gen at double the framerate consumes less power than running the same game at 120 fps). though its slightly less practical because frame generation only makes sense when the base framerate is high enough (ideally above 60) to avoid a lot of screen artifacting. So in practical use, this only makes sense to “save battery” in the context that you have a 120hz+ screen and choose to cap framerate to 60-75fps.
If one is serious about minmaxing battery to performance in a realistic value, people should have the screen cap at 40 hz, as it has half of the input latency between 30 and 60 fps, but only requires 10 more fps than 30 which is a very realistic performance target for maintaining a minimum on handheld.