• catloaf@lemm.ee
    link
    fedilink
    English
    arrow-up
    9
    ·
    17 days ago

    I would expect hackaday to go into more detail. Ironic.

    It looks like all they did was uncap the render distance, to let the game render the high detail level at ranges that would have crippled the original hardware. They didn’t actually hack higher quality resources into the game. Same resources, just all on screen at once.

  • addie@feddit.uk
    link
    fedilink
    English
    arrow-up
    8
    ·
    17 days ago

    A shame that all the really early 3D games use their own software rendering engines, and aren’t so amenable to being “cranked up” like later games when accelerators became common.

    Get some of the early freescape games like Total Eclipse or Castle Master, early cyberpunk games like Interphase, or even Frontier: Elite II running in big resolutions with silky framerates and insane draw distances, I’d be so pleased.

    • Wahots@pawb.social
      link
      fedilink
      English
      arrow-up
      4
      ·
      17 days ago

      I’d love to play Elite II, though I’m glad that the contemporary franchise is so flipping good. It’s up there in my top games of all time.

  • catalyst@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    17 days ago

    Oh wow. I played the hell out of this game as a kid. Knew it from the thumbnail immediately.