It’s hard to believe, but Skyrim just turned 13. Yeah, 13 years of dragons, shouts, and those unforgettable moments where you stop to admire a sunset in
Given the technical problems with Cyberpunk at launch, I don’t know that it’s a great idea to champion them. Both studios have had a similar release cadence in the same time periods.
When Microsoft bought Bethesda, they bought Zenimax, which includes far more than just the likes of Elder Scrolls.
On machines that were actually strong enough to run it, it was mostly fine. I played on PC and while I admit the later balancing update was probably necessary, I didn’t run into most of the real nasty bugs people liked to talk about. I had a great time putting in 100 or so hours in version 1.
A solid 80% or more of all the problems Cyberpunk had at launch stemmed from trying to launch it on last-gen consoles. It absolutely was not intended for PS4 or XB1 and targeting those platforms was a mistake. Once they pulled availability for those and buckled down on getting it prettied up for next gen, the quality jumped by a mile within the next year and a half of updates.
The launch was rough, I grant you that, and maybe I’m just simping for CDPR but even at the time I was in the vocal minority saying, hey this game really isn’t that bad if you give it a chance and run it on hardware that it was intended for.
And of course now with its updates and DLC it’s just genuinely a great game.
Given the technical problems with Cyberpunk at launch, I don’t know that it’s a great idea to champion them. Both studios have had a similar release cadence in the same time periods.
When Microsoft bought Bethesda, they bought Zenimax, which includes far more than just the likes of Elder Scrolls.
I swear people forget how atrocious the cyberpunk 2077 launch was.
On machines that were actually strong enough to run it, it was mostly fine. I played on PC and while I admit the later balancing update was probably necessary, I didn’t run into most of the real nasty bugs people liked to talk about. I had a great time putting in 100 or so hours in version 1.
A solid 80% or more of all the problems Cyberpunk had at launch stemmed from trying to launch it on last-gen consoles. It absolutely was not intended for PS4 or XB1 and targeting those platforms was a mistake. Once they pulled availability for those and buckled down on getting it prettied up for next gen, the quality jumped by a mile within the next year and a half of updates.
The launch was rough, I grant you that, and maybe I’m just simping for CDPR but even at the time I was in the vocal minority saying, hey this game really isn’t that bad if you give it a chance and run it on hardware that it was intended for.
And of course now with its updates and DLC it’s just genuinely a great game.