• TheFeatureCreature@lemmy.world
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    12 days ago

    They can take as long as they want. After Starfield, I have zero confidence that TES6 will be any good. Bethesda has some serious issues they need to sort out with their production pipelines and methodology and they need to rethink how they approach story-driven open world experiences.

    Every time I see a Starfield video and see the camera turbozoom in on a character as they deliver a forced, robotic line with terrifying facial animations - I get teleported right back to 2006. It is very obvious this studio does not know what they are doing and has learned little from their previous releases and from other contemporary games.

    • PunchingWood@lemmy.world
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      12 days ago

      I’ve said it before, and I believe that Bethesda is going to completely mess up TES6.

      There are several issues with Bethesda, the major problem being they seem to have lost all creativity and they’re trying to apply the same old formula to every single game with minimal changes. Then hope that modders will keep it on life support. And sadly that’s how I found myself having to play their games, because without many mods it was often awful to play on PC, and I still didn’t have fun thanks to repetitive content and forgettable story and characters.

      Another is that they’re clinging on to that damn dilapidated game engine of theirs like it’s their precious baby. It’s an awful engine, insanely outdated, limited and performs terribly. Starfield is a great example of how awful it is, but every game before that has had major performance issues and limitations as well.

      The only redeeming feature might be that TES6 probably won’t be a procedurally generated world. They really showed how repetitive and boring it can get with procedural generation. And a handcrafted world would have so much more character. They could perhaps use the procedural engine for dungeons, and enemies and their bases, or items found through the world, but not the world itself.

      But I’m afraid it’s just going to be a near Skyrim carbon-copy. It’ll likely be an okay looking game with an okay looking game world, but I bet gameplay will be mostly unaltered from what they’ve been doing for over 20 years. Same old basic combat, same talking heads with lifeless animations, same sneaking and magic gameplay, etc.

      • ProfessorProteus@lemmy.world
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        12 days ago

        Agreed. They need to retire that dogshit engine and write a new one. I know that’s a huge and expensive undertaking, which is why they probably won’t. TES6 will sell like hotcakes on its name alone.

        I had been looking forward to TES6 for so damn long, but at this point the most exciting thing we can look forward to is the crazy glitches that speedrunners will discover. That is, if they’re not just the same glitches we’ve alll seen time and again.

      • Cethin@lemmy.zip
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        12 days ago

        Well before Starfield came out they said they couldn’t make TES6 yet because the technology didn’t exist. Starfield’s development, I assume, was partially about building this technology. That makes me assume it’s the procedural generation or the ships. If the former, I doubt it’s the main game world or TES6 is fucked. I would suspect maybe something like plains of oblivion that are proc-gen or something.

        To me, one of the biggest things that make Starfield feel so bad is the planets are so boring, specifically because there’s too much to do (and it’s all meaningless). Every location is surrounded by the exact same amount of points of interest. There’s no barren areas and more habituated areas. It’s all this bland uniform container of “content” with nothing making any of it stand out. Proc-gen only works when it can be used to make a lot of boring empty space with a few interesting unique things to find. I don’t think they’ve figured that out yet.

        • BruceTwarzen@lemm.ee
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          12 days ago

          I found it extremely funny that todd said that planets are empty and boring, because irl, planets would be boring and and empty wastelands. Why do you make a boring game then todd? Are you stupid? Is that your dream game? Imagine you can make any videogame that you want and you go: i want it to be set in the middle desert.

          Oh so there are gonna be pyramids, bandits and other points of interest?

          No the desert is pretty empty and boring.

          Oh, sounds pretty good.

          I do not understand why Bethesda fans even deal with that shit. They must laugh their asses off every time someone doesn’t refund starfield.

        • SaltySalamander@fedia.io
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          12 days ago

          Well before Starfield came out they said they couldn’t make TES6 yet because the technology didn’t exist

          It’s being built on the SAME ENGINE as tes5 was built on. I think they were blowing smoke.

          • Cethin@lemmy.zip
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            12 days ago

            Unreal Engine is old as fuck too (1995). The engine doesn’t matter if they put the work in to fix the issues. The problem is they don’t seem to be making that a priority.

    • Gradually_Adjusting@lemmy.world
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      12 days ago

      I think they really don’t believe in storytelling in the way traditional game writers do. They think enough simulation can replace good writing.

      Personally I’m certain they are wrong, and it’s tragic that they own the Elder Scrolls IP.

      • DarkThoughts@fedia.io
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        12 days ago

        Simulation? What? That’s the one aspect that has been gotten worse with every Bethesda title. Their storytelling was always garbage. I never finished the main quest in Skyrim even, and the one in Oblivion was trash, the one in Morrowind barely existing. This was never the strong suit of their games.

        • sheogorath@lemmy.world
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          11 days ago

          Hot take, Michael Kirkbride carried TES lore. Even the interesting parts of Skyrim is based from his writing.

          • TheFeatureCreature@lemmy.world
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            11 days ago

            Agreed. TES just hasn’t had good world design and lore since Morrowind. If I remember correctly, he also wrote much of the books in the TES universe which are still used in Skyrim.

            ESO might be an exception. I don’t think it has the best writing but it does have much more interesting lore and world design than Oblivion and Skyrim.