Rimworld
The Dwarf Fortress model. Losing is fun!
You can’t say “Losing is fun!” without linking the comic!
(Source: Dwarf Fortress Wiki article on Fun)
Idk… RimWorld feels less genuine when they anthropomorphize the RNG, so it feels like it’s doing shit to you on purpose (because it kinda is).
Fuck you, Randy! I bet you thought that destroying my colony with 137 manhunting Boomalopes was pretty fuckin’ funny, you sick son of a bitch.
Rimworld definitely makes it harder when you’re doing well. You can control the parameters a bit though in the storyteller settings. It depends on your colony’s wealth, number of people, how long it’s been since something ‘bad’ happens (colonist dies or gets injured), etc.
This is advice I’ve given to new Rimworld players, and I hope it was helpful. The game (on most difficulties) is itching to give you the next “scenario.”
Building your wealth in valuable equipment is not very good at the start of the game, because your town’s silver value will go up much faster than its defensive/offensive capabilities. You end up putting a target on your back for raids.
Better to build a surrounding wall and set up trap corridors than to worry about getting everyone a gun.
Anomaly, kenshi.
Rimworld is number 1, hands down. I guess this is my answer, but I’m going to include more games
- Factorio - enough said
- Minecraft/7 Days to Die/Valheim - I can create my own world and story
- OpenTTD - so much rail transport
- Civ4 - so many mods (Fall From Heaven makes it a great fantasy game)
- X-COM 2 - difficult tactical decisions
Dwarf fortress
So like, yes, I totally agree.
I want to take a second to tell a story though, about the graphics in this game. I hope to explain why this game actually has the best graphics ever.
Context for some folks: the game is entirely rendered using ASCII characters (for the purpose of this story. I know, I’m leaving out detail, it’s okay). So the goblins in Dwarf Fortress look roughly like this
g
A dog looks like this
d
And a dragon looks like this
D
Learning to play Dwarf Fortress can be tough at first because there’s a soup of letters and other typing characters on the screen and your brain needs to convert that into a scene that makes sense. But here’s the thing … eventually that’s exactly what your brain does! You stop seeing the semicolons and hyphens, the letters and the strange formatting characters like “╥”. You start to see rivers and grass, tiny people working hard, a bustling metropolis, an invading horde.
And the creator of this game hasn’t simply cut corners on making the game look good by using ASCII tilesets. The grass (made of commas or single quotes) sways in the breeze. Running water shimmers. Cherry trees gently rain cherry blossom petals during certain seasons. There’s actually a ton of little details there for your brain to pick up and immediately upscale into high def for you. It’s delightful. And sometimes terrifying.
Sometimes something new will happen. A creature you’ve never seen before will approach your little community. It will be represented by some letter and your brain will render that for you in the way it has been taught to do. Your eyes see a d and you see a dog. Your eyes see a D and you see a dragon. It’s bigger than a dog. Most things are, no big deal. But you’ve been deceived.
You watch as a band of dwarfs approach the dragon. The creature is quite still, right next to the round trunk of a tree that looks like this O. The brave warriors are still far from the creature. You’ve built whole dinning halls, with wooden chairs and stone mugs and carvings decorating the walls, that could fit within the space separating the warriors from the capital D dragon. One canny dwarf let’s loose an arrow at the beast. It zips through the air like this -
As it approaches the Dragon, which is surely just to Iike a dog but a bit larger and green right, time begins the slow. It ticks. And ticks. And hell is unleashed. Flames jet from the Dragon. Unending flames pouring like red ink in billows that quickly fill the vast space and enrobe the dwarven warriors in a superheated death that pushes in and flows past and even through the band until flickering flames fill virtually all space to one side of a capital D that you will never, ever, mistake the size of again.
My scalp tingled and it felt like my skull was over heating when my brain spontaneously supplied all the extra graphical details for that particular scene. I’ll never forget it.
This, sadly, is no longer true for the Steam version of the game. It comes with a (pretty good) tile-set, which is enabled by default.
I still think, the old ASCII art and keyboard-centric UI was better, but well…
My understanding is that the steam version released with no ASCII tileset, but there is one now after an update. I bought the steam version but haven’t played it much at all, so I haven’t confirmed this myself.
Yup, you can play the ‘post steam’ version via steam or free download and get the ASCII characters, however you are still forced to use the mouse to play it, which doesn’t work for me, so I stick with the old 47 release and just play that forever I guess!
Yep. In addition, there is now a free build of version 50.xx on the official website, which uses the same code as the Steam version, but does not include the tileset and the soundtrack.
I tried that free build on the weekend (because I didn’t want to bother with installing Steam on my ARM64 laptop), and it still looks as amazing as always. Now I just need to learn the keybindings for the Steam version - because using a mouse with ASCII graphics feels just wrong 😉.
Can you share screenshots of what you’re describing? It’s send awesome and I’m very curious about it, but I can’t find anything similar on search engines.
Took me ages to find anything, but here’s a dragon encounter in adventure mode. It’s a bit slow because it’s turn based, but at least it has dragon fire in it, albeit not as great as described above:
Na na na na na na na na Katamari Damacy